

If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. If there is no specific target, it will prioritise corpses over enemies. Right click to remove from a socket.īodyswap Bodyswap Movement, Spell, AoE, Fire, TravelĮffectiveness of Added Damage: 70% Requires Level 10 Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. It does not grant a bonus to your character, but to skills in sockets connected to it. Supported Skills deal (12-3)% less Projectile Damage This is a Support Gem. Supported Skills fire 2 additional Projectiles Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 1% increased Projectile Damage 1% increased distance between Firing Points Supported Skills have 0.5% increased Area of Effect Supported Skills also fire Projectiles from up to 2 points on each side of you Does not affect projectiles fired from other locations as secondary effects. Volley Support Volley Support Support, ProjectileĬost & Reservation Multiplier: 140% Supports skills that fire projectiles from the user. Maximum of 60 Orbs at a time Place into an item socket of the right colour to gain this skill. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0.5% increased Area of Effect 1% increased Fire Damage 1% increased Orb Movement Speed Deals (20-507) to (30-760) Fire DamageĮxplosion deals base Fire Damage equal to 3% of the corpse's Maximum Life The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected. Volatile Dead Volatile Dead Spell, AoE, FireĮffectiveness of Added Damage: 120% Requires Level 12 Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. Projectiles Pierce all Targets Place into an item socket of the right colour to gain this skill. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 0.5% increased Cast Speed 1% increased Physical Damage Maximum of 0.1 corpses allowed Corpses Spawned have 2% increased Maximum Life Deals (15-407) to (22-611) Physical Damage Unearth Unearth Spell, Projectile, AoE, PhysicalĮffectiveness of Added Damage: 90% Requires Level 10 Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands. When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill This is a Support Gem. Mirage Archer uses Supported Skill with 60% less Attack Speed Mirage Archer deals (40-31)% less Damage with Supported Skills Mirage Archer lasts -0.1 seconds Supported Skills have 1% increased Skill Effect Duration Mirage Archer lasts 4 seconds Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0.5% increased Attack Damage Mirage Archer fires 0.1 additional Projectiles with Supported Skills Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines. Supported skills can only be used with bows. Mirage Archer Support Mirage Archer Support Bow, Attack, Support, DurationĬost & Reservation Multiplier: 140% Supports attack skills that can be used with bows. +(0-3) to radius Place into an item socket of the right colour to gain this skill. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased Fire Damage 5% increased Burning Damage Fires Projectiles 0.25% faster 2% chance to Explode a nearby Corpse when Firing Projectiles Deals (49-434) to (74-651) Fire DamageĮxplosion deals base Fire Damage equal to 4% of the corpse's Maximum Life Cremation Cremation Spell, AoE, Fire, Duration, ProjectileĬritical Strike Chance: 5.00% Requires Level 28 A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration.
